Onyx·Realms mark — a seven-pointed iridescent stone

ONYX·REALMS

Play, attune, stake and earn.

1. Summary

Onyx·Realms is a skill-based gaming network on KleverChain. Players spend KLV to permanently attune themselves to the network, earning power and progression. Every KLV spent flows into a validator stake whose yield is paid back to $ONYX holders. New $ONYX is emitted on a decaying mint curve open to every active wallet, with major multipliers for attunement and staking. The mark is a seven-pointed iridescent stone — a single token, cut to throw light across many games.

2. Token

PropertyValue
Name$ONYX
ChainKleverChain (KDA)
Maximum supply100,000,000
Decimals6
Mint authorityTreasury multisig (klv1m8l3mqh22mf…vnrf)
Burn authorityYes — protocol burns DEX trading fees in $ONYX

3. Distribution

BucketAmount% of capVesting / release
Player mint pool 75,000,000 75% Emitted only via the on-chain mint mechanic (§4).
Founder 10,000,000 10% 12-month linear vest, even daily rate, no cliff.
DEX liquidity seed 10,000,000 10% Paired with 100,000 KLV in the Klever DEX at genesis. Opening price 0.01 KLV per $ONYX.
Treasury reserve 4,000,000 4% Multisig-controlled, released vs. on-chain milestones.
Airdrop 1,000,000 1% Distributed at genesis to KLV holders + active FPR stakers in qualifying KDA pools (see §3a).
Genesis circulating 11,000,000 11% DEX + Airdrop at T+0.

3a. Airdrop Eligibility

Snapshot at genesis block. Eligible wallets:

Claim window: T+24h to T+30d. Unclaimed balance returns to the treasury reserve.

4. Mint Mechanic

$ONYX from the player mint pool enters circulation through an activity-based emission curve. Every active wallet is eligible — attunement and staking provide multipliers, not gates.

Per-player mint formula (per minute):

mint_rate = 6 × attune_factor × stake_multiplier × week_decay
TermValue
Base6 $ONYX/min
attune_factor1 if unattuned, 10 if Onyx Core tier ≥ 1
stake_multiplier1.00× to 2.50× based on staked $ONYX (§5)
week_decay0.9^(week_number − 1) — applies a −10%/week decay to the base rate

Sample rates (week 1, no decay):

Eligibility: active heartbeat ping within the last 3 minutes. Hard cut-off. No ping in last 3 min → no mint that minute. No attunement requirement.

Tiers 2–100 add other benefits, not more mint rate: rank titles, cosmetics, capstone bonuses, and a cumulative +5.00% mining bonus on game stats (luck, drop rates, XP — see §9). The mint multiplier from attunement caps at 10× the moment a wallet hits Onyx Core tier 1 (5,000 KLV cumulative spend).

No global cap. Network total emission per minute = sum of all eligible players’ rates. The 75M player pool is the hard ceiling; once it’s emitted, mint stops permanently.

5. Stake Multiplier

Staked $ONYX boosts the per-minute mint rate. The multiplier curve:

$ONYX stakedMint multiplier
01.00×
1,0001.10×
10,0001.40×
100,0001.80×
1,000,000+2.50× (cap)

Logarithmic curve between rows. Hard-capped at 2.50× so no single staker can dominate the emission share.

Stake multiplier applies to MINT only. FPR payouts are distributed pro-rata by raw staked amount (§7) without an additional multiplier — your share of the KLV pool equals your share of the total $ONYX staked.

6. Treasury Flywheel

The treasury wallet holds an initial validator stake of 500,000 KLV, seeded by the founder. The stake earns ~0.04% per day in validator yield (KleverChain economics, ≈200 KLV/day at 500K stake).

Every KLV a player spends is added to the stake:

As the stake principal grows, daily yield grows linearly. As yield grows, the FPR pool grows (§7), payouts to $ONYX stakers grow, demand for $ONYX grows, more new players spend KLV, more flows into the stake.

Hard invariant: the protocol never pays out more KLV per day than the treasury earned. Payouts are sized to actual yield, not promised yield.

7. FPR — Fixed Pool Reward

Staked $ONYX earns KLV from a treasury-funded FPR pool. KleverChain’s native FPR mechanism handles the on-chain settlement.

Pool inflows

Pool outflows

The remaining 30% of validator yield is auto-staked back into the principal, accelerating the flywheel.

8. DEX & Liquidity

Volume on the pair therefore tightens $ONYX supply and grows KLV payouts to stakers in the same trade.

9. Attunement

Attunement is the spend-side gameplay loop. Players unlock permanent power by spending KLV.

Repeatable stat stacks (per branch, geometric cost ramp)

Cumulative-spend milestone tiers (100 tiers per branch)

Mining bonus curve (Onyx Core only)

Offline auto-combat unlocks at mid-tier Onyx Core (~tier 50–60): +1 hour/day passive KLV earning. Higher tiers extend offline hours.

All attunement KLV feeds the treasury (§6).

10. Burns

11. Smart Contracts

12. Roadmap

13. Risks & Disclaimers

$ONYX is a utility token for the Onyx·Realms gaming network. It is not a security; it is not offered as an investment. Treasury yield is variable and depends on KleverChain validator economics. Game economies can fail. Players should never spend more KLV than they can afford to lose. Smart contracts have bugs even after audits. This document is informational and not financial advice. Founder reserves the right to amend parameters via multisig until governance is live.